Effect
Bubble Shield
Tesla 1
Flame AOE
Shockwave
New
Rename
Duplicate
Delete
Save
Connect Project
Publish
VFX
Behavior
Play
Duration ms
Apply
Diameter ratio
Apply
Stroke ratio
Apply
Opacity
Apply
Pulse rate ms
Apply
Pulse min alpha
Apply
Pulse max alpha
Apply
RGB
r
g
b
Apply
Preview
Duration ms
Apply
Bubble Mesh
Start diam
Apply
End diam
Apply
Transition time ms
Apply
Overshoot
Apply
Jiggle frequency
Apply
Jiggle decay
Apply
Opacity
Apply
Pulse rate ms
Apply
Pulse min alpha
Apply
Pulse max alpha
Apply
Noise
Simplex scale
Apply
Simplex speed
Apply
SIMPLEX DENSITY BOTTOM
TOP
Apply
Simplex contrast
Apply
Simplex octaves
Apply
Simplex lacunarity
Apply
Simplex gain
Apply
Play
Start ratio
Apply
End ratio
Apply
Ring count
Apply
Spawn rate ms
Apply
Stroke ratio
Apply
Decay ms
Apply
RGBA
r
g
b
a
Apply
Play
Diameter ratio
Apply
Duration ms
Apply
Stroke RGBA
r
g
b
a
Apply
Fill RGBA
r
g
b
a
Apply
Preview
Globe cost
Heal amount HP
Cast duration ms
Cooldown ms
Require damaged orb
Consume on failed cast
Orb shader pulse
Luminance boost
+%
Center alpha
+%
Point light intensity
+%
Point light range
+%
Gold mix
+%
Pulse duration ms
Pulse easing
Float 3D
Preview
Diameter
Apply
Stroke width
Apply
Stroke RGBA
r
g
b
a
Apply
Fill RGBA
r
g
b
a
Apply
Preview
Base RGB
r
g
b
Apply
Cyan RGB
r
g
b
Apply
Violet RGB
r
g
b
Apply
Gold RGB
r
g
b
Apply
Color cycle speed
Apply
Fresnel power
Apply
Rim alpha power
Apply
Center alpha
Apply
Rim alpha
Apply
Pastel mix
Apply
Rim pastel mix
Apply
Drift pastel mix
Apply
Luminance boost
Apply
Gold mix
Apply
Drift scale X
Drift scale Y
Drift scale Z
Drift rate A
Drift rate B
Drift rate C
Drift phase B
Drift phase C
Light RGB
r
g
b
Apply
Light intensity
Apply
Light distance BO
Apply
Light decay
Apply
Light pastel mix
Apply
Light Z offset BO
Apply
Cast shadows
Apply
Shadow map
Shadow bias
Normal bias
Shadow near BO
Shadow far BO
Preview
Bob range BO
Apply
Bob speed Hz
Apply
Drift range BO
Apply
Drift speed Hz
Apply
Lift release threshold
Apply
Preview
Size dip (%)
Apply
Duration (ms)
Apply
Fill opacity
Apply
Wave count
Apply
Wave depth
Apply
Oscillation speed (Hz)
Apply
Oscillation count
Apply
Preview
Size dip (%)
Apply
Duration (ms)
Apply
Fill opacity
Apply
Wave count
Apply
Latitudinal bands
Apply
Wave depth (BO)
Apply
Oscillation speed (Hz)
Apply
Oscillation count
Apply
Equator falloff
Apply
Ripple softness
Apply
Preview
Flicker on (ms)
Apply
Flicker off (ms)
Apply
Fade-out (ms)
Apply
Fade-in (ms)
Apply
Preview
Flicker on (ms)
Apply
Flicker off (ms)
Apply
Fade-out (ms)
Apply
Fade-in (ms)
Apply
Preview
AEO Aura
Diameter BO
Apply
Softness
Apply
AEO Aura RGBA
r
g
b
a
Apply
Orb
Aura shell
Aura alpha
Apply
Aura scale
Apply
Aura pulse
Apply
Aura noise scale
Apply
Aura noise speed
Apply
Aura fresnel power
Apply
Aura RGB
r
g
b
Apply
Wake SDF
Particle life min ms
Particle life max ms
Apply
Spawn rate / sec
Apply
Spawn Area BO
Apply
Influence radius BO
Apply
Particle lift BO/sec
Apply
Spawn jitter BO
Apply
Heat fade curve
Apply
Field fill
Apply
Field softness BO
Apply
Alpha at birth
Apply
Alpha at death
Apply
Alpha fade curve
Apply
Orb occlusion mask
Apply
Debug points
Apply
Particle trace
Reset
Capture
Noise SDF
Perlin scale
Apply
Perlin speed
Apply
Perlin contrast
Apply
Perlin octaves
Apply
Perlin lacunarity
Apply
Perlin gain
Apply
Noise black point
Apply
Noise white point
Apply
Noise bias
Apply
Viewing mode
Flame
Raw noise
Remapped noise
Density
Graph input
Alpha mask
Value ramp
Source flow
Noise in body
Particle flow
Blended flow
Raw density
Alpha paint
Alpha / density
Final alpha
Apply
SDF RGBA Graph
%
r
g
b
a
%
r
g
b
a
%
r
g
b
a
%
r
g
b
a
Apply
Preview
Orb
Light override
LIGHT RGB
r
g
b
Base intensity
Distance BO
Flash intensity x
Master flash x
FLASH MS
min
max
Flash decay curve
Shell override
Shell luminance
Shell center alpha
Shell gold mix
Field bolt flash
Lightning Shape
Macro noise scale
Macro noise strength
Micro noise scale
Micro noise strength
SHAPE HZ
min
max
Branch density
BRANCH LENGTH BO
min
max
BRANCH ANGLE
min
max
WIDTH LENGTH BO
min
max
BASE WIDTH BO
min
max
Magnitude curve
Taper curve
Tip width ratio
Branch width ratio
Lightning Shader
Shader enabled
Intensity
Tip fade
Flicker speed Hz
Flicker depth
Center plasma
Center plasma radius BO
Bolt plasma
Bolt plasma radius BO
Core preserve
BOLT RGB
r
g
b
Master Bolt
RANGE BO
min
max
FREQUENCY MS
min
max
Contact radius BO
Path bend allowance
Master Bolt Shape
Macro bend x
Macro scale x
Micro jitter x
Branch density x
Base width x
Halo
Halo enabled
Shell radius BO
BOLT COUNT
min
max
START BO
min
max
END BO
min
max
TTL MS
min
max
WANDER SPEED
min
max
RPSC
min
max
TURN TENSION
min
max
TURN DAMPING
min
max
Dispersion
Preview
Preview
Timing
Sphere count
Apply
Spawn rate ms
Apply
Expand time ms
Apply
Decay ms
Apply
Sphere Mesh
Start ratio
Apply
End ratio
Apply
Icosphere detail
Apply
Shell Material
Fresnel power
Apply
Center alpha
Apply
Rim alpha
Apply
Luminance boost
Apply
Color
RGBA
r
g
b
a
Apply
Shards total
Apply
Hit total
Apply
Shard RGBA
r
g
b
a
Apply
Shard stroke width
Apply
Damage flow
Hit
Recovery
Heal
Regenerate
Regenerate
Orb Shader
Damage
Luminance boost
Min %
Max %
Center alpha
Min %
Max %
Point light intensity
Min %
Max %
Point light range
Min %
Max %
Gold mix
Min %
Max %
Orb Damage
Damage flow
Hit
Recovery
Heal
Regenerate
Regenerate
Seed
Regenerate Seed
Orb Effect
Hit total
Apply
Erosion opacity
Noise scale
Noise contrast
Noise octaves
Noise lacunarity
Noise gain
Detail scale
Detail amount
Coverage start
Coverage end
Growth curve
Edge light
Edge range
Hole softness
Orb Death
Particle count
Apply
Particle RGB
r
g
b
Particle size
Particle speed min BO
Particle speed max BO
Particle drag
Particle ttl (ms)
Preview
Add Globe
Bind Globe
Clear
Orbit distance ratio
Apply
Orbit distance min px
Apply
Orbit speed min
Apply
Orbit speed max
Apply
Orbit drift min
Apply
Orbit drift max
Apply
inner-speed min px/s
Apply
inner-speed max px/s
Apply
inner-drift min
Apply
inner-drift max
Apply
inner-padding ratio
Apply
Preview
Add Globe
Bind Globe
Clear
3D Orbit + Inner Motion
Orbit distance BO
Apply
Orbit distance min BO
Apply
Orbit speed min RPS
Apply
Orbit speed max RPS
Apply
Orbit drift min
Apply
Orbit drift max
Apply
Inner speed min BO/s
Apply
Inner speed max BO/s
Apply
Inner drift min
Apply
Inner drift max
Apply
Inner padding BO
Apply
Orb Spin
Preview
Idle
Diameter ratio
Apply
Fill RGBA
r
g
b
a
Apply
Stroke RGBA
r
g
b
a
Apply
Stroke ratio
Apply
Drift ratio
Apply
Bob ratio
Apply
Bob hz
Apply
Pulse scale
Apply
Pulse hz
Apply
Collected
Diameter ratio
Apply
Fill RGBA
r
g
b
a
Apply
Stroke RGBA
r
g
b
a
Apply
Stroke ratio
Apply
Consumed
Diameter ratio
Apply
Fill RGBA
r
g
b
a
Apply
Stroke RGBA
r
g
b
a
Apply
Stroke ratio
Apply
Preview
States
Idle diameter BO
Apply
Idle drift range BO
Apply
Idle bob range BO
Apply
Idle bob hz
Apply
Idle pulse scale
Apply
Idle pulse hz
Apply
Collected diameter BO
Apply
Consumed diameter BO
Apply
Globe Material
Base RGB
r
g
b
Apply
Cyan RGB
r
g
b
Apply
Violet RGB
r
g
b
Apply
Gold RGB
r
g
b
Apply
Center alpha
Apply
Rim alpha
Apply
Fresnel power
Apply
Rim alpha power
Apply
Pastel mix
Apply
Rim pastel mix
Apply
Luminance boost
Apply
Runtime target
Bind
Binding Readout
Teleport Behavior
Apply Behavior
Preview Behavior
Camera travel (ms)
Apply
Travel easing
Apply
Freeze orb
Apply
Grace starts after travel
Apply
Teleport 3D Behavior
Apply Behavior
Preview Behavior
Camera travel (ms)
Apply
Travel easing
Apply
Freeze orb
Apply
Grace starts after travel
Apply
Flame AOE 3D Behavior
Apply Behavior
Preview Behavior
Duration ms
Apply
Hit radius BO
Apply
Wake reach scale
Apply
Ignite damage
Apply
Ignite burn DPS
Apply
Ignite duration (ms)
Apply
Roast DPS
Apply
Roast tick (ms)
Apply
Tesla 1 Behavior
Halo Strike
Halo strike enabled
STRIKE RANGE BO
min
max
COOLDOWN MS
min
max
HANG TIME MS
min
max
HIT RADIUS BO
min
max
DAMAGE
min
max
STUN DAMAGE
min
max
Master Bolt
DAMAGE
min
max
STUN DAMAGE
min
max
Tip AOE radius BO
Path bend tolerance BO
No Behavior Surface